Most of the material I have was written for 2E, so I’ve been updating stuff for Master Edition. Adding some more random stuff here.
LOOT: WHEN and How TO ROLL
If you want a more randomized yet still very ICRPGesque LOOT distribution, here’s an idea: roll 1D20 once for each HEART of challenges defeated – these can be creatures or environmental challenges. Check below what the Players get. If you like your games neat and organized, you can even roll these beforehand, preparing appropriate descriptions. Also, the item table is geared towards a more fantasy-like setting, change it if you’re playing something else.
Summary
1: IT’S A TRAP!
2-10: NO TREASURE THIS TIME
11-12: HEALING OR ENERGY ITEM (food, consumable)
13-17: COINS (see below) or SHABBY (ICRPG, p. 386-387)
18-20: ITEM (see below)For Items, roll 1D20 on the table below, then 1D100 on the specific Master Edition table.
1: STRANGE (see below)
2-3: CURSED (ICRPG, p. 388-389)
4-10: ANCIENT (ICRPG, p. 384-386)
11-17: EPIC (ICRPG, p. 392-393)
18-19: MAGIC (ICRPG, p. 398-399)
20: STRANGE (see below)For COINS, drop (HEARTS x HEARTS) x (10 COIN for each 13-17 rolled); for example, in a treasure where a 13-17 result is rolled four times, give out (HEARTS x HEARTS) x 40 COIN.
For STRANGE LOOT, roll 1D6: 1-2=BIZARRE, p. 394-395; 3-5=SCI FI, p. 390-391; 6=GHOST MOUNTAIN, p. 396-397)
Trenchoats & Katanas – Dudes of Legend Loot
“Dudes of Legend” was a joke sourcebook for the Chronicles of Darkness RPG (using the Storytelling system). It contained various hacks and mechanic changes for absurd and over-the-top gameplay in a chronicle. Some of them were ICRPG levels of awsome so they became LOOT.
Summary
1: Trenchcoat of Hotness and Holding (Black): Black trenchcoats are the trenchcoats of bad-asses. Gain +3 on Checks and Attempts to intimidate. Also, it counts as an accessory with DEFENSE +1.
2: Trenchcoat of Hotness and Holding (Brown): Brown trenchcoats are the trenchcoats of detectives. It’s true. Look it up. Gain +3 on Checks and Attempts to find clues, investigate or gather information. Also, it counts as an accessory with DEFENSE +1.
3: Trenchcoat of Hotness and Holding (Grey): Gray trenchcoats are the trenchcoats of artists and writers and other weirdos. Gain +3 on Checks and Attempts to express yourself, perform, and produce art. Also, it counts as an accessory with DEFENSE +1.
4: Trenchcoat of Hotness and Holding (White): Listen, anybody who wears a white trenchcoat is probably some kind of evil wizard—or maybe the Devil hisself. Gain +3 on Checks and Attempts to understand spells, know about the occult, or perform rituals (but not directly cast spells or use powers). Also, it counts as an accessory with DEFENSE +1.
5: Trenchcoat of Hotness and Holding (any vibrant color): Trenchcoats of other colors—pink, lime green, mauve—are pretty dang freakshow. In fact, such a trenchcoat provides no added bonus, but instead offers the wearer a curse: a temporary derangement (mild) that affects the character while the coat is worn. What is that? I don’t know, but the ICRPG MASTER EDITION (p. 113) might have some ideas. “Mild” means that once per scene you roll a d20 and treat 11+ as “safe” and anything 10 and under as a result on the table you may or may not find on that page. Also, it counts as an accessory with DEFENSE +1, because yes.
6: The Mythical Katana: MELEE Weapon [Deadly, EXOTIC, FINESSE, MARTIAL]. Katanas are fucking cool as shit. All kinds of weapon upgrades will be available for your katana, because the GM is a cool mofo. These upgrades can be on this table or maybe somewhere else in the ICRPG books and tables. You can use STR or DEX to attack with your katana. It also deals +2 WEAPON EFFORT damage and starts with +1 on Checks and Attempts and scores a critical hit on a natural 19+, because fuck yeah.
7: Armor Ain’t Got Shit Against This Blade: [Katana Upgrade]. You know those pesky monsters and items that “ignore any damage below X”? Not against this blade, no they don’t.
8: The Blade of Bulletproofness: [Katana Upgrade]. A character wielding such a katana might get shot at, because people always shoot at sexy dudes or hot chicks with katanas—duh, because they want that katana. But if the blade has this feature, then the player can negate one hit made with a ranged weapon per Round.
9: The Myth of the Magical Katana Is No Myth at All: [Katana Upgrade]. The katana obviously deals Magical Effort damage, duh. Add either your WEAPON bonus or MAGIC bonus to damage (whichever is higher). Also, if you get this upgrade but no others, increase your katana’s bonus on Checks and Attempts from +1 to +2: your weapon is “pure”.
10: The Katana of Narcissus: [Katana Upgrade]. Anybody wielding a katana with this super-slick feature can hold up the weapon not to attack, but as a reflection in which an opponent can get totally lost, for the opponent sees a perfect version of himself in the mirrored blade. Roll CHA, if successful the foe is hypnotized by his sweet-ass reflection in the sweet-ass katana for 1D4 ROUNDS. If the target is attacked at that time, that’ll fuck this whole thing up. So don’t do that.
11: The Sexy Katana: [Katana Upgrade]. Anybody wielding a katana looks super-hot, am I right? The person holding the katana becomes the vortex of lust. Assume that someone holding a katana +3 on all Checks and Attempts to seduce or impress anyone who would be attraced by their gender.
12: The Super Slicey-Slice Machine: [Katana Upgrade]. The biggest, coolest thing a katana should be able to do is cut the unmerciful hell out of everything it meets. This weapon does Ultimate Damage when it hits. Not Weapon damage, not Magic damage, but a shiny, sexy D12 of damage, and you also get to add either your WEAPON, MAGIC, or ULTIMATE bonus to the total, whichever is higher. Also, if you roll a modified 18+ on any attack, you crit to do Ultimate Damage again. That’s the katana’s Ultimate plus another Ultimate. Are you following this? That’s like, double Ultimate. Wow. Oh, and you also chop off something of your victim (a head, arm, leg, tentacle, some coin, piece of LOOT… the GM will think about something cool).