So I love the Zelda inspiration for ICRPG hearts. Also, I like magic as a d8, and just running guns as magic, ranged weapons. I am thinking about making hearts be 4 hp (sort of like hit dice) instead of 10, and doubling the number of hearts everything has as written (so each 1 is now 2
, and what was 10hp is now 8hp). This would do a few things:
- On a paper character sheet, printed or inked Hearts can visually fill in by quarter with pencil, like the red disappears in Zelda. Then the pencil can be erased with healing.
- Hearts can be more adjustable and acquired more often, like after every dungeon/adventure, along with the other loot.
- D8 Magic effort can still one-shot a standard, two heart thing.
Starting humanoid types could have 3 basic levels, weak=1, average=2, and tough=3, for 4hp, 8hp, and 12hp respectively.
Another effect is that assigning hearts of effort to can start lower and be fine tuned a bit more (when used).
I also like the idea of maybe starting with 3 hearts, which is what link does. Perhaps that is more of a ‘mode’ these days. 3 could be ‘beginner’, 2 could be ‘gritty’, and 1 could be ‘hard mode’. Thoughts?