Icrpg does correlia star wars

So my friends wanted to do a Star Wars. I wrote an adventure few years after Order 66 on Corellia to rescue a trapped force user.
Started on a cloth mat of a space port hotel to escape from recoding ID. We had a wookie Jedi and a Mando build which was a good blend.
They found a store room which generated the loot list and gave them an explosive device. They used that to blow up the store room. Whilst the lift timer gave extra storm troppers arriving. Worked well and high CHA roll off plus the explosion provide an escap from the inferno.

Scene 2
Space port used crafted terrain map
Escaped the scene of industrial buildings and big gas bellowing vents as timers. Created a public fight distraction using force push and used the commotion to slip out the side escape route squeezing past the timer blowing gas vent just in time, but were seen by the guard tower surveillance and pursued to next scene.

Street chase to safe house.
Just that, used index cards to generate tiles with pre drawn streets randomly producing route with objective as last tile.
Went great one card length is 1 heart of effort using 1D4. Storm trooper 1 tile behind.
Lucky corner was drawn and the ambush from the roof top got set. Mando big gun finished that but, jedi fumbled badly.
Safe house was found with the rebel symbol visual trigger. Bit of RP at the safe house, rear and heal. Loot list rolls.

Travel to crash site of force user
After gloriously stealing the lego speeder on a terrain street scene guys made their way to the rural crash site navigating around a near crash of sand panther in the road.
Crash site drew the roll for wis to find the ship and chart roll of which type of ship.
They rolled a U wing. On investigation of site, scavengers appeared being in progress of stripping the ship. RP by the Jedi and force powers provided enough threat to get info of where force user may be. The mines…

They found the mine as doorway terrain on a wis roll having tracked the footpath all the way. They entered.
Another Index card random pathway creation with hazards and treats on the way.
RP with the Jedi master. Healed injured Jedi master and made return to crash site

Run in with the scavengers where powerful Jedi Master encourages scavengers to leave after a show of force.
Armoured scavengers appeared on timer as fixing ship was underway.
Mando and wookie destroyed those scavengers and found the missing fuse to get ship power again.
Left on the ship to report a grave discovery of Intel to the rebels. Next session to come.
Great time for newbies coming from 5e D&D
They loved it.

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