I had posted this on the old forum. This was just some items for loot and monsters. None of this is play tested but had fun coming up with it. Maybe posting here will help inspire to dust this off.
Enjoy and would love to hear ideas from the community.
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Also on the coat tails of Zelda, the Cyclic Dungeon Generator.
Cyclic dungeon generation is the name given to the level creation algorithm in Joris Dormans’s 2017 roguelite Unexplored.
Taking inspiration from games like The Legend of Zelda, this algorithm generates dungeons by composing together cycles: circular loops of linked dungeon rooms designed to create a specific flow of gameplay.
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