Playing OSR with ICRPG

We know that ICRPG translates modern versions of DND well, having been born from 5e. I have been thinking about how to use the principals of ICPRG gamemastering and play in OSR games, specifically White Box Fantastic Medieval Adventure Game (FMAG), an OD&D clone. It uses d20s for resolution and d6 for all weapon and monster damage. It makes the math of encounters as simple as using Hearts, because a d6 has limited variables, unlike damage in modern games that varies from monster to monster and weapon to weapon. So, by setting PC and monster hit points in Hearts, we have a predictable timer of roughly three average damage hits, and can design damaging events with that in mind and still play it like OD&D. I like this idea because ICRPG has its own style of play out of the book, which I like. However, I also like OD&D style of play, but I prefer Hearts, Targets, and Timers in play, and I want to mash them up.

Has anyone tried to use these things in OSR games?

I have yet to try this at the table, but it has been on my mind a lot lately, and one primary reason is that the FMAG rulebook is under $5.00 on Amazon. The PDF is also free, but it would cost more to print a copy than purchase one from Amazon. I want to get D&D into the hands of as many people as possible, and the price of this book allows that in an affordable way. So, by teaching people how to play it and run it, using ICPRG’s easy to understand systems, I believe I can expand access to DND for a lot of people, especially children, teenagers, and families.

I am planning to implement this in my local community at places like the YMCA, Boy’s Clubs, libraries, etc. to reach that DND hand into the community and into the minds of people and get them gathered together and playing.

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ICRPG with its Roll to Cast really helps in my game as I get to pace the power level of spells and when my players discover them in the form of scrolls.

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