I’m similar, it’s hard to remember them all. I think i forget some stuff. But it stays simple and moddable. Running fast is my goal and then player options. We can get through double or more the material with this than we could in dnd.
Coming back and editing after writing the below… I guess at this point i have my own game.
We are playing in a fantasy setting, but our own, not in aelfheim. It has European and Asian elements. A lot of the rules we use are integrated into our new classes, see below.
I added BIG and SMALL and MORE and LESS to checks and effort from kanes kiln.
I added FATIGUE from Cairn.
I added the SLOT INVENTORY from evilbaboons.
I added the “Shields shall be broken” rule and i also let characters sacrifice a RANDOM PIECE of loot if they don’t want to take damage from a hit and thier shield is gone. Sometimes we go through a lot of loot! Everyone only has 1 heart after all! So…
I added Wierd Weapons and Wierd Chems from Prismatic Wasteland.
I added CORRUPTION from Monolith (a sci-fi Cairn hack).
I added a FEAR mechanic which makes checks roll small or efforts roll less.
I added Kane’s charisma spells.
I added a simple system for fights from the wuxia game Rivers and Lakes where not every fight is deadly. You can have a friendly fight which stops at 3 “touches” or a serous fight which runs as normal but stops at 1 HP. Or you can have standard icrpg combat referred to in my rules as “a deadly fight”. We have already a recurring rival party and a recurring villan because of these mechanics.
I have about 24 character races. (To be completed is actually adding race
-as-class as well, i only have 2 so far. So if you want to play a Dwarf race and be the dwarf class you can be a dwarfy-dwarf. We need to play more and discover our setting for me to be able to do this. Maybe next year.)
I did all the above so that i could do this:
I used Altered State surges mechanic to create a PSIONICS system with good, neutral, and evil powers. Evil powers use bigger dice but cause corruption checks.
Then i rewrote or created 20+ classes (including most of Kane’s) so that they have a few milestones that are more powerful but cause FATIGUE to start filling up thier inventory. These include gunslinges and youxia.
I added interactions with CORRUPTION to the mystic, the witch, and some others, although all characters can get it if they reach for easy power.
I added a bunch of psionic classes like Swordmage, Cultivator, we have a psionic guardian knight and templar (read: legally distinct jedi).
We are working on a faith system and rewriting priests, paladins, and have an EXORCIST (read: legally distinct abhorsen).
It sounds like a lot, and it is i guess. I have a welcome packet in the works for beginners. (We are running this at an open table). Every. Single. Player. So far, has come from only playing 5e, so this seems “rules lite” to them. (I’m old enough to remember a time when everyone who played rpgs had all played many different ones, so it’s odd to me) Anyway… the main rules are 1 page. Combat is page 2. And character creation is page 3. Lots of room for pictures. People make characters in 10 min and we are ready to go. Beginners choose from a class list that is a bit more basic. People only deal with magic, psionics, and corruption if they opt into the systems by making an advanced character, for the most part.
Once i have everything neater i will share more of it if people are interested. I started sharing my rough draft classes here a while ago.